It couldn’t have come at a better time, as this way I can immediately do recruiting. “Getting this additional money and working with the same investors from the Mythic days is terrific. For now, it will be shipping on the PC.įull told, City State Entertainment has raised $17 million. The company will start porting the game engine to the consoles late this year or next year, but Camelot Unchained is not designed for the consoles. The company expects to announce a beta test at the end of the month, and it will likely ship the game in 2019. “We are an order of magnitude greater than other games, and we are running close to 30 frames per second,” Jacobs said. The physics runs on the server, making the game less hackable. Each one had a different color and behavior, to show that each was moving around independently. Jacobs showed me a video that showed more than 2,000 bots on the screen at the same time. The company has been tuning the engine, and it can support around 2,000 simultaneous players in a single battle now. He wondered if it was possible to build a game engine that could support large-scale battles, with hundreds of players. Jacobs said he was inspired while playing Guild Wars II. It’s a tri-realm, realm-versus-realm game.” We are doing what we need to make a game that users want. “We are not bound to make a spiritual successor. “We are not doing anything related to it, and we are also unchaining from the past of Dark Age of Camelot,” Jacobs said. But Jacobs said he does not consider the game to be a spiritual successor to Dark Age of Camelot. The game will have three realms, and each realm will fight the other. There’s more than enough interest to support this small studio.” I think people will pay for what they want. “We are going for a niche market, and we are not trying to be World of Warcraft,” Jacobs said. Rather, City State Entertainment will charge a subscription fee. Interestingly, Jacobs said the game will not be free-to-play, as many MMOs have become. Meggs was lead engineer on Warhammer Online, and he also worked as a senior engineer on Bethesda Game Studios big hit The Elder Scrolls V: Skyrim. Jacobs was the lead designer and founder at Mythic, which made both Dark Age of Camelot and Warhammer Online. The company is based in Fairfax, Virginia, with a big office in Seattle. “The most exciting part is seeing what they’ll do with that world.” Ragnarok: Colossus is free for those who backed Camelot Unchained, but that fact has done little to calm discontent from those who are still waiting for Camelot Unchained to come out seven years after it was successfully Kickstarted.“We’re creating a game and engine that allow truly massive numbers of people to all interact together in a shared space, changing their world in meaningful and dynamic ways,” added Andrew Meggs, chief technical officer at City State Entertainment. Others will be happy because they will get to play an additional game besides CU that they are not being charged for, and they'll be especially happy if they like PvE games." Viewers were less than impressed by the reveal of Ragnarok: Colossus. And, if something is part of the engine, that means it's part of CU. Some will be angry, some will be 'Whatever, as long as we get CU,' and others will be happy, as they will see all the good stuff that is now part of the engine. "I think that people will react the way people always react to things. MassivelyOP then asked Jacobs: are you expecting folks to be angry? as they will see all the good stuff that is now part of the engine. "That, in turn, resulted in work that will speed up the remainder of CU's development, as well as add things that weren't planned for CU at launch," Jacobs said. Backers had hoped for Camelot Unchained news from Jacobs stream - either a release. In an interview with MassivelyOP, Jacobs said City State Entertainment began work on Ragnarok: Colossus in July 2019, and it sparked investment in the studio from its investors that meant the team was expanded. Neither came.ĭuring the reveal of Ragnarok: Colossus, Jacobs insisted the developers had made significant progress on Camelot Unchained, and tech work done for Ragnarok: Colossus has already benefited Camelot Unchained. Nearly seven years later, it is still without a release date.īackers had hoped for Camelot Unchained news from Jacobs' stream - either a release date for a beta, an update on progression or even new footage of the game in action. Camelot Unchained began life as a Kickstarter in 2013 and raised over $2.2m. The announcement has sparked an angry reaction from backers of Camelot Unchained, the spiritual successor to Jacobs' previous game Dark Age of Camelot. It's a third-person action game with tower defense elements that sees hundreds of enemies on the battlefield. In a YouTube stream, City State Entertainment design chief Mark Jacobs revealed co-op PVE game Ragnarok: Colossus. The developer of Camelot Unchained has announced a new game.
0 Comments
Leave a Reply. |